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Gamers go to ridiculous lengths to "improve" GTA VI with Nvidia's DLSS 5

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Gamers go to ridiculous lengths to "improve" GTA VI with Nvidia's DLSS 5

While the upcoming Grand Theft Auto VI won’t be available on PC this month, some gamers are making ridiculous preparations to use their PC graphics cards to apply Nvidia’s DLSS 5 technology to the console exclusive.

On an explicitly unmoderated GTAVI subreddit, user RevolutionaryBus8208 lays out a proposed setup, which runs a PlayStation 5 through a 4K capture card to a PC. From there, the video signal is run through Veyra, an open source tool that can apply DLSS 5’s AI-powered “neural rendering” to video content. The result—which also uses DLSS frame generation to increase the 30 fps source to a 90 fps output—is then piped back to a 4K TV, theoretically adding some of the benefits of a beefy PC graphics card to a console-exclusive game.

To demonstrate the potential of this setup, RevolutionaryBus8208 used Veyra to upscale the Grand Theft Auto VI Extended Look trailer posted in August. The resulting DLSS-ified version looks a bit better in places, with sharper background elements, subtler shadows, and more believable light scattering on some surfaces. But it also seems a bit washed out compared to the original video’s deeper blacks and arguably suffers from an unnaturally smooth “soap opera effect” in some scenes.

There ain’t nothing for free

While the upscaled version causes some occasional graphical artifacts and glitches from the frame generation process, it’s still an interesting proof of concept that shows just how far DLSS 5 has come from some of the early horror-show memes that circulated on the Internet earlier this year.

Of course, running this kind of remote frame generation on a linear video is very different from applying it to a real-time interactive game. While a pure “passthrough” capture card wouldn’t necessarily add any latency itself, any software processing done to get the video feed ready for upscaling—and to do the upscaling itself—could add significant delays between player inputs and on-screen results.

RevolutionaryBus8208 claims that Veyra itself adds a relatively small 11 ms of additional latency to the video source but admits he doesn’t have a capture card to test it with a signal coming from an actual PS5. Other commenters who have tried similar setups with other PS5 games said the input lag was “noticeable but tolerable” or claimed an impossible-to-believe latency addition of “around 1-2 milliseconds.”

For players who can already use Sony’s “PlayStation Spectral Super Resolution” on a PS5 Pro, going through this convoluted process might cause a “hat on a hat” effect. But for stock PS5 owners who happen to have a beefy PC GPU, the hassles and trade-offs might be worth it to get some additional horsepower on console exclusives like GTA VI.

Or, you know, you could just wait for the game’s actual PC release, which is reportedly slated for early 2027. Or for the likely AI-assisted unofficial decompilation port that should be along any day now.

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