The Adventures of Elliot: The Millennium Tales review – a playable love letter to Zelda

View image in fullscreenPlayStation 5, Xbox, Nintendo Switch 2, PC; Team Asano/Square Enix
Upbeat, charmingly retro RPG full of treasure-hunting, temple-roaming, monster-slaying and princess-saving is an absolute blast to play
You can’t help but wonder if developer Team Asano is in a private competition with itself to come up with the most ridiculous name for a video game. Following Project Triangle Strategy and Bravely Default: Flying Fairy we have this mouthful: The Adventures of Elliot: The Millennium Tales. It’s a playable love letter to the Zelda adventures of yesteryear rendered in the studio’s trademark glorious 2D-HD art style, melding evocative pixel sprites with modern visual effects.
From west Philabieldia, born and raised, our hero is adventurer Elliot. The antagonist making trouble in the neighbourhood is a king’s dastardly aide intent on summoning an ancient evil. The story is pure after-school-TV schlock, fully voice-acted but still unafraid to make you sit through reams and reams of text, and the action comprises treasure-hunting, temple-roaming and dispatching monsters. It’s part Chrono Trigger, part Oracle of Seasons as our almost obnoxiously upbeat hero journeys through the ages in order to solve puzzles, tip his fedora and of course, save a princess.
In each of the world’s four time periods, your surroundings change to suit the age you’re in, helping you uncover new abilities and the realm’s mysteries. While there is potential for a darker tale to be told, this is all stupendously saccharine stuff. It’s a world where everyone is pure of heart except for the mustachioed villain. Side quests have you saving cats and running errands for orphans.
Luckily, it’s a blast to play. What starts off as a straightforward exercise in Zelda worship later possesses a surprisingly deep and customisable combat system. Equippable gems allow you to modify your weapons and mix up your gameplay, boosting a sword’s critical hit ratio or adding flames to your arrows; combining these different fun effects can result in total grin-inducing carnage on screen later in the game. Even the weapons themselves are fairly inspired. Alongside your quintessential classics such as a shield, sword, bow and boomerang, there is a wildly swinging scythe and utterly devastating hammer.
Some friction is introduced by refreshingly challenging late-game bosses, but everything else on this adventure is designed to speed players along to the credits. With Breath of the Wild-esque temples spread out across the map, fast travel and constant hints about your next destination, Team Asano sacrifices retro mystique for satisfying forward momentum. A controllable fairy companion helps you solve puzzles by, for example, bursting into flame to light candles, but she also constantly remarks on each new dungeon and cave, advising you on whether it’s worth exploring. Such constant good-natured assistance may make Hollow Knight players scoff, but Asano has made the decision to keep the good vibes rolling, also ensuring that younger players are never hopelessly lost.
The Adventures of Elliot is not especially ambitious. It is a comforting balm during turbulent times. If you can stomach its occasionally nauseating earnestness, this rich fantasy world is a cosy one to retreat to. And despite my instinctive reaction to the off-puttingly cheesy dialogue, this charming world eventually began to warm even my cold, cynical English heart, thanks to some inspired dungeons and rewarding, customisable combat.
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